Then you get something like the gambler, a legendary skull with a much lower drop rate. That’s one of the most basic skulls though. They’re basically classes, each revolving around some theme and some really changing the way you play the game.įor example, there’s one skull that has you equipped with a spear, allowing quick and easy attacks from a little bit of a range, with one of the abilities being to dash through groups of enemies spear-first. The weapons and abilities you have at any given moment are granted by whatever skull you have equipped, and these skulls can be found as room rewards or in shops during each run. For one, I really liked the dynamic between the “skulls” that you can equip and regular items. Skul may not be perfect here (which I’ll get into later), but it has a solid grasp on this concept. Alongside core combat, roguelites also need something differentiating each run, to avoid the game feeling repetitious or grindy. If anything, that’s a testament to how fun the combat is. However, it kept me coming back, even when it felt like I had hit a wall. Bosses will constantly stomp you, certain room layouts may be a guaranteed half-HP loss, and it can honestly be quite frustrating at times. This is an incredibly difficult game, especially at the start when you have barely any upgrades. However, that is not to understate the game’s difficulty. There is so much movement to the combat that I was quite literally zipping around in most of the fights, especially so whenever I had a speed class equipped. Want to cancel that attack and double dash to the side before flying back in with your next attack? No problem. This is perhaps best seen in the movement, which is incredibly responsive. It’s a very fast-paced game most of the time and there’s nothing like stamina meters to slow you down. ![]() Hits offer up ample feedback, the controls are intuitive, and there’s really no sense of clunkiness to it. The core to any good action roguelite is combat, and that is fortunately something you won’t have to worry about with Skul. ![]() NEOWIZ is currently focused on creating and servicing online games for the global audience with high-quality titles such as Brown Dust, Black Squad and DJMAX RESPECT.Solid combat. In 2006, the company co-developed and launched the wildly successful FIFA online, NBA Street, and Battlefield Online with EA. As one of the leading game companies in Korea, the company has successfully published a wide variety of PC and mobile games through since 2003. Skul: The Hero Slayer initially received support through a Korean crowdfunding site called Tumblbug and was also awarded the ‘Grand Prize for Production’ at GIGDC 2019.Įstablished in 1997, NEOWIZ, Inc (KOSDAQ:095660) is a pioneer in social platforms and online games. They began working on Skul: The Hero Slayer in a game development club in 2017, and have been developing the game together ever since. SouthPAW Games is a small indie development studio comprised of 9 core members that started out as college classmates. The Early Access version will support English, Japanese, Korean, Simplified Chinese, and German, with additional languages to be available at full release.įor more information, visit Skul: The Hero Slayer on Steam, and follow us on Twitter. ![]() Each character has its own unique attack combos and abilities, which provides dynamic gameplay and tons of replay value. But Skul has something special up his sleeve, the ability to transform into an array of different characters by changing his skull. ![]() In his path stands the dastardly Caerleon Empire and a famed group of Adventurers who would like nothing more than to wipe out Skul and his Demon brethren once and for all. Skul tells the tale of a diminutive, yet powerful skeleton that goes on a quest to save his King from captivity. “We’ll be actively collaborating with our community throughout Early Access to utilize their valued feedback as we reveal new content including new levels and bosses, additional playable characters, and more.” “Skul is no ordinary skeleton, and we can’t wait to share him with the world,” said Sang Woo Park, CEO of SouthPAW Games. Additionally, Skul will be available for hands-on demos at PAX East 2020 in Boston, Feb. 6, 2020 | Skul:The Hero Slayer, the action-packed rogue-lite 2D platformer published by NEOWIZ and developed by SouthPAW Games, will be released on Steam Early Access Feb. Lose your head or gain a few, in this darling indie action platformer
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